![]() That said, upon completion, you’ll receive a cash and experience reward and you’ll also be able to choose from a crate of items, fuel or matter as an extra reward. While there are plenty of planets and missions, these tend to get repetitive fairly quickly, since they range from the usual bounty hunting to material gathering. Missions will either be assigned to you automatically, once you reach specific points in the game’s plot, or when you request them through the galaxy map on your ship. ![]() While the game has no voice acting, the narrative is delivered through text dialogue between the characters and through missions. Along the way, you come across various factions such as, the Imperium, the Glorious who are a bunch of mutated living beings who seek to create the perfect organism, the Pacifiers who’re a bunch of robots created by the Imperium who seek to maximize happiness, Cyborgs, amongst many others. From here forward, you embark on a journey to restore stability to the wormhole and find whatever is going on on this new galaxy. Unfortunately, as always, things didn’t go as planned and as soon as you arrive at your destination something goes wrong and the wormhole is destabilized, leaving you stranded in this uncharted territory until you find the means to go back. You’re the leader of a ship of mercenaries who works for The Company, a powerful organization that’s sending others, just like you, through a wormhole leading to another galaxy in order to find new technology and alien artifacts that can be sold back home for a huge profit. In any case, while the game exhibits a clear focus on combat and progressively acquiring better loot, it does try to present some form of narrative, albeit a simple one. By playing it solo and in the normal difficulty, it took me around eleven hours to beat the game, which I’d say it’s fine considering the current price and the fact that it allows you to keep your progress by proceeding to NG+ after finishing the main mission storyline, but still, the final boss was rather disappointing. ![]() With that said, the only major difference between the two difficulty modes is that, in normal mode, you can revive dead crew members by cloning them, while on hardcore once you lose your crew you have to restart. The game features a normal and a hardcore difficulty mode, as well as single player and online multiplayer. The game describes itself as a squad based tactical RPG “loot ‘em up” and I think that pretty much nails it. Pixel Privateers comes from Quadro Delta, the same developer behind Pixel Piracy, a game which, in many ways, inspired Privateers, and is published by Re-Logic, the lovely folks behind Terraria. ![]()
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