![]() ![]() Now you can quickly look around without having your vessel go crazy. Try and you'll see that steering can be amazingly preciseĪdded control state persistence on quicksave/load - you don't need to quickly grab controls when loading right into the final approach, now the mod will load with controls paused in the position that was when you savedĪdded temporary pause of control while holding right mouse button for mouse look. Check out Alt-O window for advanced settings on this key action.Īdded a configurable extra hotkey for parking brake (Alt - by default, release as usual by the )Īdded control surfaces and steering response scaling - a pair of new settings for control sensitivity. Press - to bring up settings (if the mod is active, deactivate it first by pressing ).įixed restoring of control state when loading from space centerĪdded toggleable mouse wheel throttle control ( by default). switches horizontal control from roll (airplane) to yaw (rover/rocket) mode. freeze) controls at current positon and unbind them from mouse. You may press at any time again to pause (i.e. Complete refactoring of the code, so let me. Scaling the building model now works in VAB too thanks to Bac9's help. Useful for building large aircraft carriers or tall rockets. Most important All mods using this should add the following line to the AssemblyInfo.cs file: assembly: KSPAssemblyDependency ('ToolbarController', 1, 0) This will guarantee the load order. Now control surfaces move according to your mouse movements. This plugin extends the usable area when building in the SPH or VAB, so you can build outside or above the building. An interface to control both the Blizzy Toolbar and the stock Toolbar without having to code for each one. Green target HUD showing deadzones around the neutral area will appear. I don't know how myself, but I'm sure you can figure it out.This is a continuation of Analog Control mod by mod enables mouse controlled flight in KSP, i.e you can use your mouse as a joystick. Scatterer is the way to go if you're trying to change the sunflare. if anyone can help with this, it would be appreciated, thanks for your time. End goal would look something like this: Not with the current door animation: you see, resizing works literally by space metric distortion. i don't know anything about coding or i'd attempt it myself, And yes before anyone tells me, i know scatterer allows adding a sunflare texture to kerbal, but some of us don't like that one. The reason i'm asking is for ages i've been updating the sunflare for better atmospheres v5 to work with modern versions of kerbal, which requires modifying and redistributing the game's asset files, this requires a sketchy tool thats iffy at best, and the problem is the asset file in question has ballooned in size from what it used to be in older versions of kerbal and its a pain to compress and re-release it each time, not to mention the dubious legality of uploading game files. I don't usually make requests for things, But how hard would it be to add the ability of this mod to also allow changing the stock sunflare texture? in the assets files the texture in question is called "Sun_Flare.tex" and normally looks something like this: If there's no license included in your post, it will be assumed to be CC-BY (can be reused, as long as credited) Make sure that you upload it as a png or some other non-lossy format
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